Kind of like Cusco in the Andean Mountains, we start out as the strongest of all the tribes in central Africa, and start with Loango and Ndongo as vassals, but we aren’t that much stronger than everybody else so we’re going to have to carefully play the diplomacy game if we want conquer this region. We can be on par with the western superpowers just by conquering and colonizing central and southern Africa. All of the extra provinces they added to Africa have also increased the power of this continent quite a bit. The neighborhood is pretty crowded now, and should give us plenty to do until we can branch out and meet the rest of the world. But enough about the way things used to be let’s talk about the way things are.īehold, the new starting position for the Kongo. It usually took until the 1700’s to catch up in tech, and then there was always the chance you’d have to take on a runaway France or Ottomans or something. Finally, there is no catch-up mechanic for the Kongo like the North American natives have now, so even after you westernized you’d still be really far behind the Europeans in tech. Of course, thanks to your terrible tech group you would be *very* far behind the Europeans when they did show up, so you had to also pray that they didn’t attack you while you were westernizing. The strategy for the Kongo boiled down to: attack and vassalize all of the western African countries (which you could do because there was no liberty desire back then,) annex a province by Cayor, and pray that the Europeans didn’t take forever to colonize the provinces in northwestern Africa. Events such as 300% increased coring costs, which meant that you pretty much couldn’t expand past 9 provinces without reforming your government first. For example, if your tribe controlled ten or more provinces you exposed yourself to three horribly crippling events (one for each of the monarch point types) unless your leader had at least 4 skill in that category. Of course, this took forever because back then sub-Saharan Africans had 150% increased tech costs (the same as North American natives) and you only got 1 free monarch point per month (instead of three like nowadays.) To make matters even worse, you started out with a tribal government, and while that part hasn’t changed, tribal governments used to be waaaaaaay worse. The only thing you could do is wait until you researched diplo tech 2 to unlock cogs and then declare a no-cb war on Benin to give you a foothold in Western Africa. ![]() The Kongo originally had the dubious honor of having the second most boring start in the entire game (bested only by the Incas) as you started out isolated and at tech level 1 in all categories so you couldn’t build ships, and you couldn’t march your army over land either because you’d get massacred by Africa’s vicious natives. This shouldn’t really affect my strategy though, which should still work with the dlc active. *Keep in mind that while I’m playing this in patch 1.17.1, I do not have the Mare Nostrum dlc active. For example, look how much the landscape of Africa has changed since the release patch: This was one of the first “hard” achievements I went for way back in the day when I was first learning how to play the game, and dare I say that all of the changes and updates since then have made this achievement much easier to get than it was when I first attempted it. Welcome to my latest achievement run write-up! This time we’re delving deep into the mysterious wilds of Africa and going for the African Power achievement my conquering all of Africa as the Kongo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |